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I
- IBehavior - Interface in teilchen.behavior
- IBehaviorParticle - Interface in teilchen
- IConnection - Interface in teilchen
- IConstraint - Interface in teilchen.constraint
- ICubicleEntity - Interface in teilchen.cubicle
- ID - Static variable in interface teilchen.force.IForce
- ID() - Method in class teilchen.BasicParticle
- ID() - Method in class teilchen.constraint.Angular
- ID() - Method in class teilchen.constraint.Box
- ID() - Method in interface teilchen.constraint.IConstraint
- ID() - Method in class teilchen.constraint.LineIntersectionConstraint
- ID() - Method in class teilchen.constraint.ReflectBox
- ID() - Method in class teilchen.constraint.Stick
- ID() - Method in class teilchen.constraint.Teleporter
- ID() - Method in class teilchen.force.Attractor
- ID() - Method in class teilchen.force.Gravity
- ID() - Method in interface teilchen.force.IForce
- ID() - Method in class teilchen.force.LineDeflector2D
- ID() - Method in class teilchen.force.PlaneDeflector
- ID() - Method in class teilchen.force.Pulse
- ID() - Method in class teilchen.force.Spring
- ID() - Method in class teilchen.force.TriangleDeflector
- ID() - Method in class teilchen.force.VectorField
- ID() - Method in class teilchen.force.ViscousDrag
- ID() - Method in interface teilchen.Particle
- IDENTITY - Static variable in class teilchen.util.Matrix3f
- IDENTITY - Static variable in class teilchen.util.TransformMatrix4f
- IForce - Interface in teilchen.force
- IIntegrator - Interface in teilchen.integration
- inside(PVector) - Method in class teilchen.force.VectorField
- inside2DPolygon(PVector, ArrayList<PVector>) - Static method in class teilchen.util.Util
- insidePolygon(PVector, ArrayList<PVector>) - Static method in class teilchen.util.Util
- insidePolygon(PVector, PVector[]) - Static method in class teilchen.util.Util
- INT(int, int) - Static method in class teilchen.util.Random
- IntegrationUtil - Class in teilchen.integration
- IntegrationUtil() - Constructor for class teilchen.integration.IntegrationUtil
- INTERSECTING - Static variable in class teilchen.util.Intersection
- intersecting_lines() - Method in class teilchen.constraint.LineIntersectionConstraint
- Intersection - Class in teilchen.util
-
beware this is not really in good shape.
- Intersection() - Constructor for class teilchen.util.Intersection
- intersection_padding(float) - Method in class teilchen.constraint.LineIntersectionConstraint
- Intersection.IntersectionResult - Class in teilchen.util
- IntersectionResult() - Constructor for class teilchen.util.Intersection.IntersectionResult
- intersectLinePlane(Ray3f, Plane3f, PVector) - Static method in class teilchen.util.Intersection
-
intersect line with plane ( grabbed from Xith )
- intersectRayPlane(Ray3f, Plane3f, PVector, boolean, boolean) - Static method in class teilchen.util.Intersection
- intersectRaySpherePoints(PVector, float, PVector, PVector) - Static method in class teilchen.util.Intersection
- intersectRayTriangle(PVector, PVector, PVector, PVector, PVector, PVector) - Static method in class teilchen.util.Intersection
- intersectRayTriangle(PVector, PVector, PVector, PVector, PVector, Intersection.IntersectionResult, boolean) - Static method in class teilchen.util.Intersection
-
Fast, Minimum Storage Ray-Triangle Intersection by Tomas Moeller & Ben Trumbore http://jgt.akpeters.com/papers/MollerTrumbore97/code.html
- invert() - Method in class teilchen.util.Matrix3f
- isActive() - Method in class teilchen.cubicle.CubicleEntity
- isActive() - Method in class teilchen.cubicle.CubicleParticle
- isActive() - Method in interface teilchen.cubicle.ICubicleEntity
-
entities can be temporarily removed from the process of being updated by the world.
- isDead() - Method in class teilchen.MortalParticle
- isNaN() - Method in class teilchen.util.Vector4f
- isNaN(PVector) - Static method in class teilchen.util.Util
- isPointInTriangle(PVector, PVector, PVector, PVector) - Static method in class teilchen.util.Util
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